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Publications

Curriculum Vitae (pdf)

Dissertation

Journal Articles and Book Chapters

  1. Rios D, Chebotko A, Reilly C, Tomai E, Weimer AA, Weimer N, Pearson T, Andoh-Baidoo F, Winkle R, Ammons D, Rampersad J. (2012). Improving STEM education in research: Preliminary report on the development of a computer-assisted student-mentor research community. Creative Education. (link)
  2. Dehghani, M., Forbus, K., Tomai, E. & Klenk, M. (2011). An Integrated Reasoning Approach to Moral Decision-Making. In Anderson, M., Anderson, S (Ed.) Machine Ethics. Cambridge University Press.
  3. Klenk, M., Forbus, K., Tomai, E., and Kim, H. (2011). Using Analogical Model Formulation with Sketches to Solve Bennett Mechanical Comprehension Test Problems. Journal of Experimental and Theoretical Artificial Intelligence, Special Issue on 'Test-Based AI'. Taylor & Francis. (link)
  4. Lovett, A., Tomai, E., Forbus, K. & Usher, J. (2009). Solving geometric analogy problems through two-stage analogical mapping. Cognitive Science 33(7), 1192-1231. (link)

Peer-Reviewed Conference and Workshop Proceedings

  1. Gracia De Luna, D., Tijernia, R., Butler, A., Tomai, E., Timmer, D., Caruntu, D. (2020). A Study of Human Balance and Coordination Using a Head Mounted Display. In Proceedings of ASME 2020 International Design Engineering Technical Conference and Computers and Information in Engineering (IDETC/CIE2020). August, 2020, Saint Louis, MO.
  2. Khan, F., Quweider, M., Qubbaj, A., Tomai, E., Xu, L., Zhang, L., Lei,H. (2020). Infusing Raspberry Pi in Computer Science Curriculum for Enhanced Learning. In Proceedings of the 2020 American Society for Engineering Education Conference. June, 2020. USA.
  3. Tomai, E. (2018) Extraction of Interaction Events for Learning Reasonable Behavior in an Open-World Survival Game. In Proceedings of the Second Knowledge Extraction from Games (KEG-19) workshop at the Thirty-Third AAAI Conference on Artificial Intelligence (AAAI-19). New Orleans, LA. (pdf)
  4. Tomai, E. and Lopez, L. (2016) Towards a Model-Learning Approach to Interactive Narrative Intelligence for Opportunistic Storytelling. In Proceedings of the 9th International Conference on Interactive Digital Storytelling (ICIDS). Los Angeles, CA. (pdf)
  5. Reilly, C., Tomai, E. and Grabowski, L. (2015) An Evaluation of How Changes to the Introductory Computer Science Course Sequence Impact Student Success. In Proceedings of the 45th Annual Frontiers in Education Conference (FIE). El Paso, TX. (pdf)
  6. Tomai, E., Flores, R., Richardson, C., Rojas, J., Oliva, J. and Zuniga, G. (2015). A Gateway Game to Make Computational Problem Solving Accessible and Engaging. In Proceedings of the 46th ACM Special Interest Group on Computer Science Education Technical Symposium. Kansas City, MO. (pdf abstract only)
  7. Tomai E., Martinez, E. and Silcox, L. (2014). Exploring Narrative Structure with MMORPG Quest Stories. In Proceedings of the 3rd Workshop on Games and NLP. Raleigh, NC. (pdf)
  8. Tomai, E. (2014). Exploring Abductive Event Binding for Opportunistic Storytelling. In Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. Raleigh, NC. (pdf)
  9. Reilly, C. and Tomai, E. (2014). Correlation Between Being Calculus-Ready and Success in Computer Science 1. In Proceedings of the 44th Annual Frontiers in Education (FIE) Conference. Madrid, Spain. (pdf)
  10. Tomai, E. (2014). Opportunistic Storytelling: An Experience-Oriented Strategy for Playable Interactive Narratives. In Proceedings of the Intelligent Narrative Technologies VII Workshop. Milwaukee, WI. (pdf)
  11. Tomai, E. and Flores, R. (2014). Adapting In-Game Agent Behavior by Observation of Players with Learning Behavior Trees. In Proceedings of the International Conference on the Foundations of Digital Games 2014. (pdf)
  12. Reilly, C. and Tomai, E. (2014). The Impact of Math Preparedness on Introductory Programming (CS1) Success. In Proceedings of the 45th ACM Special Interest Group on Computer Science Education Technical Symposium. Atlanta, GA. (pdf abstract only)
  13. Tomai, E., Salazar, R. and Flores, R. (2013). Mimicking Human-like Agent Movement in Open World Games with Path-Relative Recursive Splines. In Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. (pdf)
  14. Reilly, C. and Tomai, E. (2013). Should College Algebra be a Corequisite for Computer Science 1? In Proceedings of the 9th International Conference on Frontiers in Education: Computer Science and Computer Engineering. Las Vegas. (pdf)
  15. Silcox, L. and Tomai, E. (2013). Identification of Temporal Event Relationships in Biographical Accounts. In Proceedings of the 2013 Conference of the North American Chapter of the Association for Computational Linguistics: Human Language Technologies. (pdf)
  16. Tomai, E., Salazar, R. and Flores, R. (2013). Simulating Aggregate Player Behavior With Learning Behavior Trees. In B. Kennedy, D. Reitter, R. St. Amant (Eds.), Proceedings of the 22nd Annual Conference on Behavior Representation in Modeling and Simulation. Ottawa, Canada: BRIMS Society. (pdf)
  17. Tomai, E. and Salazar, R. (2012). Simulating Adaptive Quests for Increased Player Impact in MMORPGs. In Proceedings of the Eight AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. (pdf)
  18. Tomai, E. (2012). Towards Adaptive Quest Narrative in Shared, Persistent Virtual Worlds. In Proceedings of the Intelligent Narrative Technologies V Workshop. (pdf)
  19. Tomai, E., Salazar, R. and Salinas, D. (2012). Adaptive Quests for Dynamic World Change in MMORPGs. In Proceedings of the International Conference on the Foundations of Digital Games 2012. (pdf)
  20. Tomai, E., Salazar, R. and Salinas, D. (2012). A MMORPG Prototype for Investigating Adaptive Quest Narratives and Player Behavior. In Proceedings of the Workshop on Research Prototyping in Games 2012. (pdf)
  21. Tomai, E., Thapa. L., Gordon, A. and Kang, S. (2011). Causality in Hundreds of Narratives of the Same Events. In Proceedings of the Intelligent Narrative Technologies IV Workshop. Palo Alto, CA. (pdf)
  22. Tomai, E., Salinas. D. and Salazar, R. (2011). A Rule-Based Framework for Modular Development of In-Game Interactive Dialogue Simulation. In Proceedings of the Intelligent Narrative Technologies IV Workshop. Palo Alto, CA. (pdf)
  23. Tomai, E. and Forbus, K. (2010). Using narrative functions as a heuristic for relevance in story understanding. In Proceedings of the Intelligent Narrative Technologies III Workshop. Monterey, CA. (pdf)
  24. Tomai, E. and Forbus, K. (2009). EA NLU: Practical Language Understanding for Cognitive Modeling. In Proceedings of the 22nd International Florida Artificial Intelligence Research Society Conference. Sanibel Island, FL. (pdf)
  25. Tomai, E. and Forbus, K. (2009). What Are You Going to Do, Talk Me to Death? Exploring the Narrative State in Interactive Entertainment. In Proceedings of the 2009 AAAI Spring Symposium on Intelligent Narrative Technologies II. Stanford, CA. (pdf)
  26. Tomai, E., Forbus, K. (2008). Using Qualitative Reasoning for the Attribution of Moral Responsibility. In Proceedings of CogSci-08: the 30th Annual Conference of the Cognitive Science Society.. Washington, D.C. (pdf)
  27. Dehghani, M., Tomai, E., Forbus, K., Klenk, M. (2008). Order of Magnitude Reasoning in Modeling Moral Decision-Making. In Proceedings of QR-08: the 22nd International Workshop on Qualitative Reasoning. Boulder, CO. (pdf)
  28. Dehghani, M., Tomai, E., Forbus, K., Klenk, M. (2008). An Integrated Reasoning Approach to Moral Decision-Making. In Proceedings of AAAI-08: the 23rd National Conference on Artificial Intelligence. (pdf)
  29. Dehghani, M., Tomai, E., Forbus, K., Iliev, R., Klenk, M. (2008). MoralDM: A Computational Modal of Moral Decision-Making. In Proceedings of CogSci-08: the 30th Annual Conference of the Cognitive Science Society. (pdf)
  30. Tomai, E. and Forbus, K. (2007). Narrative Presentation and Meaning. In Proceedings of the 2007 AAAI Fall Symposium on Intelligent Narrative Technologies. Arlington, VA. (pdf)
  31. Forbus, K., Lockwood, K., Tomai, E., Dehghani, M. and Czyz, J. (2007). Machine Reading as a Cognitive Science Research Instrument. In Proceedings of the 2007 AAAI Spring Symposium on Machine Reading. Stanford, CA. (pdf)
  32. Tomai, E. and Forbus, K. (2007). Plenty of Blame to Go Around: A Qualitative Approach to Attribution of Moral Responsibility. In Proceedings of QR-07: the 21st International Workshop on Qualitative Reasoning. Aberystwyth, UK. (pdf)
  33. Tomai, E., Lovett, A., Forbus, K., & Usher, J. (2005). A Structure Mapping Model for Solving Geometric Analogy Problems. In Proceedings of CogSci-05: the 27th Annual Conference of the Cognitive Science Society. (pdf)
  34. Klenk, M., Forbus, K., Tomai, E., Kim, H., and Kyckelhahn, B. (2005). Solving Everyday Physical Reasoning Problems by Analogy using Sketches. In Proceedings of AAAI-05: the 20th National Conference on Artificial Intelligence. (pdf)
  35. Forbus, K., Usher, J. and Tomai, E. (2005). Analogical learning of visual/conceptual relationships in sketches. In Proceedings of AAAI-05: the 20th National Conference on Artificial Intelligence. (pdf)
  36. Forbus, K., Lockwood, K., Klenk, M., Tomai, E., and Usher, J. (2004). Open-domain sketch understanding: The nuSketch approach. In Proceedings of the 2004 AAAI Fall Symposium on Making Pen-based Interaction Intelligent and Natural. Washington, DC. (pdf)
  37. Tomai, E., Forbus, K., and Usher, J. (2004). Qualitative spatial reasoning for geometric analogies. In Proceedings of the 18th International Qualitative Reasoning Workshop. Evanston, IL. (pdf)
  38. Forbus, K., Tomai, E., and Usher, J. (2003). Qualitative spatial reasoning for visual grouping in sketches. In Proceedings of the 17th International Workshop on Qualitative Reasoning. Brasilia, Brazil. (pdf)