#pragma once #include using namespace std; class pacGame { private: //static 2D array (to start off) int rows; int columns; //char grid[4][6]; //dynamic 2D array char** grid; //pac person's character char pacChar; int pX; int pY; void moveTo(int x, int y) { grid[pX][pY] = ' '; pX = x; pY = y; grid[pX][pY] = pacChar; } public: pacGame(int r, int c) { rows = r; // 4; columns = c; // 6; //dynamically create a r x c 2D array //step 1: create backbone (size of rows) grid = new char* [r]; //step 2: create rows for(int i=0; i